
This only works in female characters, of course, as that's the main purpose of the Type 3 mod. 95% is the default, and similar to Fallout 4. This is a package from many retextures Macintroll had done past years for Fallout 3 and Fallout: New Vegas. Each entry notes what body it uses (vanilla, breeze, robert) and female body. But these days, New Vegas definitely looks dated. The main file contains five different ponchos, nine other outfits and three pairs of coloured reading glasses. The paper does not mention the Wild Wasteland trait.As for clothing, I'd like to see some cooler armor you can get at a lower level. (Confirmed on all platforms)Īs found within the game files, a medical history paper was to be filled in by the player from a texture of the actual paper rather than a conventional menu. This can be repeated again using the Auto-Doc in The Sink for a total gain of +15. This leads to a gain of +10 points for every skill.

The drawback, however, is directly subtracted from your base Perception, meaning a character with a Perception of 2 would have that value permanently reduced to 1 upon taking the trait. The benefit it conveys is a status effect, similar to the bonus that would be granted by wearing a hat. The Four Eyes trait is somewhat misleading in its description.Though Fast Shot and Trigger Discipline will at first appear to cancel each other out, the way the system calculates the statistics (as a multiplier effect with the base compounded as it is affected) means that both accuracy and fire speed decrease by 4% should both be selected (0.8*1.2=.96).2 to Perception and Agility while below 50% health.Ĭhems last twice as long and addiction rates are set to zero. + 15% damage increase while below 50% health. 1 to SPECIAL attributes while current equipment weight is below 160 lbs. 1 to SPECIAL attributes from 6pm to 6am. + 2 to SPECIAL attributes from 6am to 12pm. Guns and energy weapons you fire are 20% less quick, AP cost for your guns and energy weapons are 20% higher.Īdds additional 'wacky' content and modifies existing content and special encounters. Guns and energy weapons you fire are 20% more accurate. 2 Damage Threshold and -15% Damage Resistance.Īttack speed with thrown weapons increased by 30%. Melee and unarmed do 60% less critical hit damage. Increases Speech, Medicine, Repair, Science and Barter skills +5.ĭecreases Energy Weapons, Explosives, Guns, Melee Weapons and Unarmed skills -5. Penalty will still apply when determining Perk requirements.

Bonus does not apply when determining Perk requirements. Guns and energy weapons you fire are 20% less accurate. Guns and energy weapons you fire are 20% quicker, AP cost for your guns and energy weapons are 20% lower. The add-on Old World Blues makes it possible for them to re-pick the Courier's assigned traits.

During character creation the Courier may choose a maximum of two (with a minimum of none at all). With the exception of Wild Wasteland, which has a less direct effect on gameplay, each trait modifies (and hampers) the Courier's statistics in some way this can include Primary statistics, Derived statistics, or SPECIAL points and skills. Traits modify aspects of gameplay, granting a benefit in one area at the cost of hampering another.
